Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.
If you have a strong foundation in game development + graphics programming, and enjoy working close to the engine, this role is for you.
This role is focused on programming, rendering, and engine-level development.
Profiles primarily focused on design, QA, or art disciplines will not be considered.
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